(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage) (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)Ĭhaos enemies explode when killed dealing around 18,018 - 1,000,000 area damage, depending on enemy type. Warboars explode when killed dealing around 36,036 - 2,000,001 area damage, depending on enemy type. +5.17% - +60% Damage to Skeleton Enemies. Reduce Healing of enemies by x% - 100% for 15 seconds. +110 - +6105 damage to Triple Projectile Weapons.ĭeal Area Damage equal to 78% - 500% damage taken in the past 10 seconds. 1.04% to -25% duration of negative status effects. +x% - +50% Tenacity for y seconds after swapping in. +x% - +5% Crit Damage for y seconds after swapping in. +x% - +2.5% crit chance for y seconds after swapping in. +140 - +7770 Hero damage for y seconds after swapping in. +140 - +7770 Ability Power for y seconds after swapping in. +110 - +6105 damage to Single Projectile Weapons. +110 - +6105 damage to Quintuple Projectile Weapons. Take 5.41%-50% less damage from flying enemies. +20 - +1500 Hero Damage each time you do not Critical Hit. +20 - +1500 Ability Power each time you do not Critical Hit. Gain up to +140 - +7770 Hero Damage based on the amount of missing Ability Resource. Gain up to +140 - +7770 Ability Power based on the amount of missing Ability Resource. +? - +3,330 Hero Armor when under 20% Health. +140 - +7770 Ability Power when at 90%+ Health. After taking damage, lose this effect for 10 seconds. X% - 10% chance to Dodge the attack and take 0 damage. +? - +9,990 Ability Power for 5 seconds after taking damage. +? - +9,990 Hero Damage for 5 seconds after taking damage. Their effects are additive between each Slot. Mods for the 4 Gear Slots (Helmet, Chest, Gloves, and Boots), which have the Chip suffix. The only way to decrease a mod's level is by resetting.The Chaos level of a mod can only be upgraded by upgrading the item the mod is attached to to the next Chaos tier.For example, you may tinker a Campaign mod onto a Chaos 5 item, but you may not tinker a Chaos 5 mod onto a Campaign item.Tinkering a lower level mod onto a higher level item is almost always incredibly wasteful and highly discouraged. You may tinker a lower level mod onto a higher level item, but you may not tinker a higher level mod onto a lower level item. Though Chaos 9 and 10 exist in the game, the Chaos level of a mod cannot go above Chaos 8. The Chaos level of a mod ranges from Campaign to Chaos 8.The mods on the items sold by the Blacksmith and the Relic Hunter will increase the counter, and it is possible for the guaranteed 10/10 to appear on an item sold by either of them.This counter is separate from the reroll counter and resets if you receive a 10/10 mod drop. Each mod that is not a 10/10 increases the counter by 1. If you do not receive a 10/10 mod after 1705 mod drops, your next mod is guaranteed to be 10/10 quality.The pity counter is universal and carries over between all mods, and the counter will reset if you reroll into a 10. If you are unable to reroll the quality to a 10 after 285 rerolls, you are guaranteed a 10 on your next reroll. The quality of a mod can be rerolled by using mod reroll tokens.The lower qualities are very similar in power. The highest qualities (9 and 10) are significantly more powerful than the lower qualities (1 through 8). The quality of a mod ranges from 1 to 10.Technically, removing all heroes other than the Lavamancer from your party would give you the best chances, but doing so only increases your chances by less than a tenth of a percent. If you wanted to obtain a mod specific to a hero such as Embermount Flames for the Lavamancer, putting the Lavamancer in your party is sufficient.The Barbarian and the Gunwitch will add all Hero-specific mods to the drop table. Hero-specific mods are added to the drop table if the Hero the mod is for is present as one of the 4 Heroes in your party.Certain items have locked mods that cannot be tinkered, though they can be rerolled.Weapon and Armor mods have the "Chip" suffix whereas Relic mods have the "Servo" suffix.Legendary item drops come with 2 mods, Mythical and Epic item drops come with 1 mod, and all lower rarity drops come with no mods.Legendary items have 3 mod slots, Mythical items have 2 mod slots, Epic and Powerful items have 1 mod slot, and Sturdy and Worn items have no mod slots.The strength of a mod is determined by its two properties - quality and Chaos level.
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